
E3 is just around the corner and with it will finally come a wealth of new information on some of our most anticipated titles for the year. Super Mario 3DS certainly ranks high among this list, in part because Nintendo has kept so quiet about it since it was unveiled. Aside from a small handful of screenshots, nothing about the game is known for certain, and fans the world over have been waiting patiently for the company to break its silence and draw back the curtain. With only a few days to go until we finally learn some more about the enigmatic game, we compile a list of things we hope to see during the plumber’s next adventure.
Classic Power-Ups
While Nintendo has to date only released four official screenshots and a tenative logo for the title, we can already glean from them quite a bit of information about it. Most intriguing is the apparent return of classic power-ups like the Super Mushroom and the Super Leaf (or Tanooki Suit). These in themselves would be wonderful additions to the 3D Mario sub-series, but there are still a number of other classic power-ups we’d like to see as well.

Among Galaxy‘s many nudges to the series’ roots was the inclusion of the Fire Flower, and while it was nice to see the power-up finally make its long-awaited transition into three-dimensions, its utility was noticeably hindered by the time limit imposed upon it. With early screenshots indicating the return of the traditional Super Mushroom, we’d like to see the Fire Flower also behave more like it does in classic Mario games, disappearing only when you are struck by an enemy.
Beyond these, Mario has a veritable closet of unused power-ups that can potentially make a return. The Hammer Bros. and Frog Suits are two of the more popular and missed examples, and the game could benefit from the inclusion of either. There is also the oft-forgotten Kuribo’s Shoe, one of the more obscure and unusual “outfits” (in the loosest sense of the word) the plumber has ever worn. This power-up appeared in only a single stage in Super Mario Bros. 3, but it quickly became one of the most memorable items in the entire series. Of all the power-ups mentioned here, Kuribo’s Shoe is the most deserving of a three-dimensional return, and we would be ecstatic to see Nintendo dust it off for the plumber to wear again.

Maybe some day…
New Power-Ups
The Mario renaissance of late has introduced a variety of new and creative power-ups to the series, and we would like to see this trend continue in the plumber’s first 3DS outing. New Super Mario Bros. Wii showed Nintendo was not averse to create new and ridiculous animal costumes for Mario to wear (most notorious among them being the scrapped chicken suit) and at the very least it would be nice to see some more new ones if the classic ones are not included.
Open Landmasses
Galaxy (and, to a greater extent, its sequel) distilled the mechanics of Super Mario 64 to their very essence, eschewing that game’s sandbox-like environments for more linear and focused levels. This brought the title closer to its two-dimensional predecessors in terms of gameplay and philosophy than the Nintendo 64 classic, but recent quotes from Miyamoto suggest EAD Tokyo is attempting to meld the two styles with Super Mario 3DS. How this will be accomplished is anyone’s guess, but it seems a given that open-ended landmasses will, to some degree, play a more prominent role in this title than in either of the Galaxy games. With them would come a greater sense of non-linearity, and as rewarding as it was to successfully navigate through either Galaxy’s myriad obstacle courses, we’d love the chance to once again explore some bigger environments.
With multiplayer, it would be cool for you to be able to have a score for a section be posted on a leaderboard that you can see. It would be fun to see what people can achieve through levels. Also, it would be fun to have the game allow you to, say, collect two mushrooms when you are by somebody else playing the game and then give them the item through StreetPass. The game would tell you that “Player 2” is playing and you can give them an item you get from a ? block.
One of my favorite features is the choice of characters, ever since Mario 2. SM64DS reinstated this with distributing Mario’s abilities amongst the characters. This could be a nice feature for both single and multiplayer.
I love the multiplayer abilities… I think they should have had that in NSMB Wii. My sister probably would have liked the game more if she could have been Princess.
Having a star-buddy, like in Galaxy 2 for 2 player, and playing off an AR card or Street Pass download would be pretty sweet.
My hopes for the game could fill a page, so I’m just going to end it here, and wait.
Kuribo’s Shoe! How on earth could such an incredible power-up last for only one level? You couldn’t even take it with you if you beat the level with it! I would love to see Kuribo’s Shoe burst into the third dimension– it could be in a very entertaining secret level (or levels!).
I was very underwhelmed by Super Mario 64 DS’ multiplayer mode. Hopefully this gets completely rectified for Super Mario 3DS.
And definitely unlimited Fire Flower. :)
Online, true co-op 3D Mario… that’s all I could think about once I reached the multiplayer segment of your story. It’s unlikely, but I’d be thrilled, moreso than, say, an online multiplayer version of New Super Mario Bros (though I’d still enjoy that, too).